<< "SingleReleaseCallback was never run.";
}
-void SingleReleaseCallback::Run(unsigned sync_point, bool is_lost) {
+void SingleReleaseCallback::Run(uint32 sync_point, bool is_lost) {
DCHECK(!has_been_run_) << "SingleReleaseCallback was run more than once.";
has_been_run_ = true;
callback_.Run(sync_point, is_lost);