}
void ScopedResource::Allocate(const gfx::Size& size,
- ResourceProvider::TextureUsageHint hint,
+ ResourceProvider::TextureHint hint,
ResourceFormat format) {
DCHECK(!id());
DCHECK(!size.IsEmpty());
size,
target,
GL_CLAMP_TO_EDGE,
- ResourceProvider::TextureUsageAny,
+ ResourceProvider::TextureHintImmutable,
format));
#if DCHECK_IS_ON