SharedBitmapManager* shared_bitmap_manager,
int highp_threshold_min,
bool use_rgba_4444_texture_format,
- size_t id_allocation_chunk_size);
+ size_t id_allocation_chunk_size,
+ bool use_distance_field_text);
virtual ~ResourceProvider();
void InitializeSoftware();
- bool InitializeGL();
+ void InitializeGL();
void DidLoseOutputSurface() { lost_output_surface_ = true; }
return use_rgba_4444_texture_format_ ? RGBA_4444 : best_texture_format_;
}
ResourceFormat best_texture_format() const { return best_texture_format_; }
+ bool use_sync_query() const { return use_sync_query_; }
size_t num_resources() const { return resources_.size(); }
// Checks whether a resource is in use by a consumer.
ResourceFormat format);
ResourceId CreateBitmap(const gfx::Size& size, GLint wrap_mode);
- // Wraps an external texture into a GL resource.
- ResourceId CreateResourceFromExternalTexture(
- unsigned texture_target,
- unsigned texture_id);
+ // Wraps an IOSurface into a GL resource.
+ ResourceId CreateResourceFromIOSurface(const gfx::Size& size,
+ unsigned io_surface_id);
// Wraps an external texture mailbox into a GL resource.
ResourceId CreateResourceFromTextureMailbox(
SkCanvas* MapDirectRasterBuffer(ResourceId id);
void UnmapDirectRasterBuffer(ResourceId id);
- // Returns a canvas backed by an image buffer.
+ // Returns a canvas backed by an image buffer. UnmapImageRasterBuffer
+ // returns true if canvas was written to while mapped.
// Rasterizing to the canvas writes the content into the image buffer,
// which is internally bound to the underlying resource when read.
// Call Unmap before the resource can be read or used for compositing.
// It is used by ImageRasterWorkerPool.
SkCanvas* MapImageRasterBuffer(ResourceId id);
- void UnmapImageRasterBuffer(ResourceId id);
+ bool UnmapImageRasterBuffer(ResourceId id);
// Returns a canvas backed by pixel buffer. UnmapPixelRasterBuffer
// returns true if canvas was written to while mapped.
// Sets the current read fence. If a resource is locked for read
// and has read fences enabled, the resource will not allow writes
// until this fence has passed.
- void SetReadLockFence(scoped_refptr<Fence> fence) {
- current_read_lock_fence_ = fence;
- }
- Fence* GetReadLockFence() { return current_read_lock_fence_.get(); }
+ void SetReadLockFence(Fence* fence) { current_read_lock_fence_ = fence; }
// Enable read lock fences for a specific resource.
void EnableReadLockFences(ResourceProvider::ResourceId id, bool enable);
// Indicates if we can currently lock this resource for write.
bool CanLockForWrite(ResourceId id);
+ // Copy pixels from source to destination.
+ void CopyResource(ResourceId source_id, ResourceId dest_id);
+
static GLint GetActiveTextureUnit(gpu::gles2::GLES2Interface* gl);
private:
unsigned gl_pixel_buffer_id;
// Query used to determine when asynchronous set pixels complete.
unsigned gl_upload_query_id;
+ // Query used to determine when read lock fence has passed.
+ unsigned gl_read_lock_query_id;
TextureMailbox mailbox;
ReleaseCallback release_callback;
uint8_t* pixels;
- uint8_t* pixel_buffer;
int lock_for_read_count;
int imported_count;
int exported_count;
class DirectRasterBuffer : public RasterBuffer {
public:
DirectRasterBuffer(const Resource* resource,
- ResourceProvider* resource_provider);
+ ResourceProvider* resource_provider,
+ bool use_distance_field_text);
virtual ~DirectRasterBuffer();
protected:
private:
skia::RefPtr<SkSurface> surface_;
uint32_t surface_generation_id_;
+ const bool use_distance_field_text_;
DISALLOW_COPY_AND_ASSIGN(DirectRasterBuffer);
};
SharedBitmapManager* shared_bitmap_manager,
int highp_threshold_min,
bool use_rgba_4444_texture_format,
- size_t id_allocation_chunk_size);
+ size_t id_allocation_chunk_size,
+ bool use_distance_field_text);
void CleanUpGLIfNeeded();
scoped_ptr<IdAllocator> texture_id_allocator_;
scoped_ptr<IdAllocator> buffer_id_allocator_;
+ bool use_sync_query_;
+
+ bool use_distance_field_text_;
+
DISALLOW_COPY_AND_ASSIGN(ResourceProvider);
};