shared_bitmap_manager_.reset(new TestSharedBitmapManager());
resource_provider_ = ResourceProvider::Create(output_surface_.get(),
shared_bitmap_manager_.get(),
+ NULL,
0,
false,
1,
timer_.Reset();
do {
- picture_layer_tiling_->UpdateTilePriorities(PENDING_TREE,
- viewport_rect,
- 1.f,
- timer_.NumLaps() + 1,
- NULL,
- NULL,
- gfx::Transform());
+ picture_layer_tiling_->UpdateTilePriorities(
+ PENDING_TREE, viewport_rect, 1.f, timer_.NumLaps() + 1, Occlusion());
timer_.NextLap();
} while (!timer_.HasTimeLimitExpired());
timer_.Reset();
do {
- picture_layer_tiling_->UpdateTilePriorities(PENDING_TREE,
- viewport_rect,
- 1.f,
- timer_.NumLaps() + 1,
- NULL,
- NULL,
- gfx::Transform());
+ picture_layer_tiling_->UpdateTilePriorities(
+ PENDING_TREE, viewport_rect, 1.f, timer_.NumLaps() + 1, Occlusion());
viewport_rect = gfx::Rect(viewport_rect.x() + xoffsets[offsetIndex],
viewport_rect.y() + yoffsets[offsetIndex],
PictureLayerTiling::Create(1, bounds, &picture_layer_tiling_client_);
picture_layer_tiling_client_.set_tree(ACTIVE_TREE);
picture_layer_tiling_->UpdateTilePriorities(
- ACTIVE_TREE, viewport, 1.0f, 1.0, NULL, NULL, gfx::Transform());
+ ACTIVE_TREE, viewport, 1.0f, 1.0, Occlusion());
timer_.Reset();
do {
PictureLayerTiling::Create(1, bounds, &picture_layer_tiling_client_);
picture_layer_tiling_client_.set_tree(ACTIVE_TREE);
picture_layer_tiling_->UpdateTilePriorities(
- ACTIVE_TREE, viewport, 1.0f, 1.0, NULL, NULL, gfx::Transform());
+ ACTIVE_TREE, viewport, 1.0f, 1.0, Occlusion());
timer_.Reset();
do {
PictureLayerTiling::Create(1, bounds, &picture_layer_tiling_client_);
picture_layer_tiling_client_.set_tree(ACTIVE_TREE);
picture_layer_tiling_->UpdateTilePriorities(
- ACTIVE_TREE, viewport, 1.0f, 1.0, NULL, NULL, gfx::Transform());
+ ACTIVE_TREE, viewport, 1.0f, 1.0, Occlusion());
timer_.Reset();
TreePriority priorities[] = {SAME_PRIORITY_FOR_BOTH_TREES,
PictureLayerTiling::Create(1, bounds, &picture_layer_tiling_client_);
picture_layer_tiling_client_.set_tree(ACTIVE_TREE);
picture_layer_tiling_->UpdateTilePriorities(
- ACTIVE_TREE, viewport, 1.0f, 1.0, NULL, NULL, gfx::Transform());
+ ACTIVE_TREE, viewport, 1.0f, 1.0, Occlusion());
TreePriority priorities[] = {SAME_PRIORITY_FOR_BOTH_TREES,
SMOOTHNESS_TAKES_PRIORITY,