Tile* TileAt(int i, int j) const;
const TileMap& tiles() const { return tiles_; }
- void SetBounds(const gfx::Size& size);
- gfx::Size bounds() const { return tiling_data_.total_size(); }
+ void SetTilingRect(const gfx::Rect& tiling_rect);
+ gfx::Rect tiling_rect() const { return tiling_data_.tiling_rect(); }
void ContentRectToTileIndices(const gfx::Rect& rect,
int* left,