virtual void Update(ResourceUpdateQueue* queue,
const gfx::Rect& source_rect,
- gfx::Vector2d dest_offset,
+ const gfx::Vector2d& dest_offset,
bool partial_update) OVERRIDE;
private:
void UpdateTexture(ResourceUpdateQueue* queue,
PrioritizedResource* texture,
const gfx::Rect& source_rect,
- gfx::Vector2d dest_offset,
+ const gfx::Vector2d& dest_offset,
bool partial_update);
void SetBitmap(const SkBitmap& bitmap);