BitmapContentLayerUpdater::Resource::~Resource() {}
-void BitmapContentLayerUpdater::Resource::Update(ResourceUpdateQueue* queue,
- const gfx::Rect& source_rect,
- gfx::Vector2d dest_offset,
- bool partial_update) {
+void BitmapContentLayerUpdater::Resource::Update(
+ ResourceUpdateQueue* queue,
+ const gfx::Rect& source_rect,
+ const gfx::Vector2d& dest_offset,
+ bool partial_update) {
updater_->UpdateTexture(
queue, texture(), source_rect, dest_offset, partial_update);
}
void BitmapContentLayerUpdater::PrepareToUpdate(
const gfx::Rect& content_rect,
- gfx::Size tile_size,
+ const gfx::Size& tile_size,
float contents_width_scale,
float contents_height_scale,
gfx::Rect* resulting_opaque_rect) {
void BitmapContentLayerUpdater::UpdateTexture(ResourceUpdateQueue* queue,
PrioritizedResource* texture,
const gfx::Rect& source_rect,
- gfx::Vector2d dest_offset,
+ const gfx::Vector2d& dest_offset,
bool partial_update) {
CHECK(canvas_);
ResourceUpdate upload = ResourceUpdate::Create(texture,