#include "base/memory/scoped_ptr.h"
#include "cc/base/cc_export.h"
#include "cc/quads/draw_quad.h"
-#include "ui/gfx/rect_f.h"
+#include "ui/gfx/geometry/rect_f.h"
namespace cc {
float vertex_opacity[4];
bool flipped;
- virtual void IterateResources(const ResourceIteratorCallback& callback)
- OVERRIDE;
+ void IterateResources(const ResourceIteratorCallback& callback) override;
static const TextureDrawQuad* MaterialCast(const DrawQuad*);
private:
- virtual void ExtendValue(base::debug::TracedValue* value) const OVERRIDE;
+ void ExtendValue(base::debug::TracedValue* value) const override;
};
} // namespace cc