#include "ui/gfx/transform.h"
namespace base {
+namespace debug {
+class TracedValue;
+}
class Value;
}
float opacity,
SkXfermode::Mode blend_mode,
int sorting_context_id);
- scoped_ptr<base::Value> AsValue() const;
+ void AsValueInto(base::debug::TracedValue* dict) const;
// Transforms from quad's original content space to its target content space.
gfx::Transform content_to_target_transform;