const gfx::Rect& rect,
const gfx::Rect& opaque_rect,
const gfx::RectF& tex_coord_rect,
- gfx::Size texture_size,
+ const gfx::Size& texture_size,
bool swizzle_contents);
void SetAll(const SharedQuadState* shared_quad_state,
const gfx::Rect& visible_rect,
bool needs_blending,
const gfx::RectF& tex_coord_rect,
- gfx::Size texture_size,
+ const gfx::Size& texture_size,
bool swizzle_contents);
gfx::RectF tex_coord_rect;