// Capabilities used on compositor thread only.
bool using_partial_swap;
bool using_egl_image;
- bool avoid_pow2_textures;
bool using_map_image;
bool using_discard_framebuffer;
bool allow_rasterize_on_demand;
virtual void SwapBuffers(const CompositorFrameMetadata& metadata) = 0;
virtual void ReceiveSwapBuffersAck(const CompositorFrameAck& ack) {}
- virtual bool IsContextLost();
-
bool visible() const { return visible_; }
void SetVisible(bool visible);