return false;
}
-bool Renderer::IsContextLost() {
- return false;
-}
-
void Renderer::SetVisible(bool visible) {
if (visible_ == visible)
return;
using_shared_memory_resources(false),
using_partial_swap(false),
using_egl_image(false),
- avoid_pow2_textures(false),
using_map_image(false),
using_discard_framebuffer(false),
allow_rasterize_on_demand(false) {}