return false;
// Simple quads only.
- OverlayCandidate::OverlayTransform overlay_transform =
+ gfx::OverlayTransform overlay_transform =
OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped);
- if (overlay_transform == OverlayCandidate::INVALID ||
+ if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID ||
!quad.quadTransform().IsIdentityOrTranslation() || quad.needs_blending ||
quad.shared_quad_state->opacity != 1.f ||
quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode ||