using OutputSurface::ReleaseGL;
- void OnVSyncParametersChangedForTesting(base::TimeTicks timebase,
- base::TimeDelta interval) {
- OnVSyncParametersChanged(timebase, interval);
+ void CommitVSyncParametersForTesting(base::TimeTicks timebase,
+ base::TimeDelta interval) {
+ CommitVSyncParameters(timebase, interval);
}
void BeginImplFrameForTesting() {
// We need to subtract an epsilon from Now() because some platforms have
// a slow clock.
- output_surface.OnVSyncParametersChangedForTesting(
+ output_surface.CommitVSyncParametersForTesting(
gfx::FrameTime::Now() - base::TimeDelta::FromSeconds(1), big_interval);
output_surface.SetMaxFramesPending(2);