};
// Layer implementation.
- virtual void SetIsMask(bool is_mask) OVERRIDE;
- virtual void PushPropertiesTo(LayerImpl* layer) OVERRIDE;
- virtual void ReduceMemoryUsage() OVERRIDE;
- virtual void SetNeedsDisplayRect(const gfx::RectF& dirty_rect) OVERRIDE;
- virtual void SetLayerTreeHost(LayerTreeHost* layer_tree_host) OVERRIDE;
- virtual void SetTexturePriorities(const PriorityCalculator& priority_calc)
- OVERRIDE;
- virtual SimpleEnclosedRegion VisibleContentOpaqueRegion() const OVERRIDE;
- virtual bool Update(ResourceUpdateQueue* queue,
- const OcclusionTracker<Layer>* occlusion) OVERRIDE;
- virtual void OnOutputSurfaceCreated() OVERRIDE;
+ void SetIsMask(bool is_mask) override;
+ void PushPropertiesTo(LayerImpl* layer) override;
+ void ReduceMemoryUsage() override;
+ void SetNeedsDisplayRect(const gfx::Rect& dirty_rect) override;
+ void SetLayerTreeHost(LayerTreeHost* layer_tree_host) override;
+ void SetTexturePriorities(const PriorityCalculator& priority_calc) override;
+ SimpleEnclosedRegion VisibleContentOpaqueRegion() const override;
+ bool Update(ResourceUpdateQueue* queue,
+ const OcclusionTracker<Layer>* occlusion) override;
+ void OnOutputSurfaceCreated() override;
protected:
TiledLayer();
- virtual ~TiledLayer();
+ ~TiledLayer() override;
void UpdateTileSizeAndTilingOption();
void UpdateBounds();
bool SkipsDraw() const { return skips_draw_; }
- virtual bool HasDrawableContent() const OVERRIDE;
+ bool HasDrawableContent() const override;
// Virtual for testing
virtual PrioritizedResourceManager* ResourceManager();
const PrioritizedResource* ResourceAtForTesting(int i, int j) const;
private:
- virtual scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl)
- OVERRIDE;
+ scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) override;
void CreateTilerIfNeeded();
void set_tiling_option(TilingOption tiling_option) {