virtual bool WillDraw(DrawMode draw_mode,
ResourceProvider* resource_provider) OVERRIDE;
- virtual void AppendQuads(QuadSink* quad_sink,
+ virtual void AppendQuads(RenderPass* render_pass,
+ const OcclusionTracker<LayerImpl>& occlusion_tracker,
AppendQuadsData* append_quads_data) OVERRIDE;
virtual Region VisibleContentOpaqueRegion() const OVERRIDE;
virtual void ReleaseResources() OVERRIDE;