void SurfaceLayerImpl::AppendQuads(QuadSink* quad_sink,
AppendQuadsData* append_quads_data) {
- SharedQuadState* shared_quad_state =
- quad_sink->UseSharedQuadState(CreateSharedQuadState());
+ SharedQuadState* shared_quad_state = quad_sink->CreateSharedQuadState();
+ PopulateSharedQuadState(shared_quad_state);
+
AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data);
if (!surface_id_)