ScrollbarOrientation orientation = VERTICAL;
int thumb_thickness = layer_size.width();
+ int track_start = 0;
bool is_left_side_vertical_scrollbar = false;
bool is_overlay = false;
impl.AddChildToRoot<SolidColorScrollbarLayerImpl>(
orientation,
thumb_thickness,
+ track_start,
is_left_side_vertical_scrollbar,
is_overlay);
scrollbar_layer_impl->SetAnchorPoint(gfx::PointF());
scrollbar_layer_impl->SetCurrentPos(100.f / 4);
scrollbar_layer_impl->SetMaximum(100);
scrollbar_layer_impl->SetVisibleToTotalLengthRatio(1.f / 2);
+ // SolidColorScrollbarLayers construct with opacity = 0.f, so override.
+ scrollbar_layer_impl->SetOpacity(1.f);
impl.CalcDrawProps(viewport_size);