render_surface->SetClipRect(clip_rect);
render_surface->SetDrawOpacity(1.f);
- QuadList quad_list;
- SharedQuadStateList shared_state_list;
- MockQuadCuller mock_quad_culler(&quad_list, &shared_state_list);
+ scoped_ptr<RenderPass> render_pass = RenderPass::Create();
+ MockQuadCuller mock_quad_culler(render_pass.get());
AppendQuadsData append_quads_data;
bool for_replica = false;
render_surface->AppendQuads(
&mock_quad_culler, &append_quads_data, for_replica, RenderPass::Id(2, 0));
- ASSERT_EQ(1u, shared_state_list.size());
- SharedQuadState* shared_quad_state = shared_state_list[0];
+ ASSERT_EQ(1u, render_pass->shared_quad_state_list.size());
+ SharedQuadState* shared_quad_state = render_pass->shared_quad_state_list[0];
EXPECT_EQ(
30.0,