contributing_delegated_render_pass_layer_list_.clear();
}
-RenderPass::Id RenderSurfaceImpl::RenderPassId() {
+RenderPassId RenderSurfaceImpl::GetRenderPassId() {
int layer_id = owning_layer_->id();
int sub_id = 0;
DCHECK_GT(layer_id, 0);
- return RenderPass::Id(layer_id, sub_id);
+ return RenderPassId(layer_id, sub_id);
}
void RenderSurfaceImpl::AppendRenderPasses(RenderPassSink* pass_sink) {
}
scoped_ptr<RenderPass> pass = RenderPass::Create(layer_list_.size());
- pass->SetNew(RenderPassId(),
+ pass->SetNew(GetRenderPassId(),
content_rect_,
gfx::IntersectRects(content_rect_,
damage_tracker_->current_damage_rect()),
const OcclusionTracker<LayerImpl>& occlusion_tracker,
AppendQuadsData* append_quads_data,
bool for_replica,
- RenderPass::Id render_pass_id) {
+ RenderPassId render_pass_id) {
DCHECK(!for_replica || owning_layer_->has_replica());
const gfx::Transform& draw_transform =