screen_space_transforms_are_animating_(false),
is_clipped_(false),
contributes_to_drawn_surface_(false),
- nearest_occlusion_immune_ancestor_(NULL) {}
+ nearest_occlusion_immune_ancestor_(nullptr) {
+}
RenderSurface::~RenderSurface() {
for (size_t i = 0; i < layer_list_.size(); ++i) {