render_pass, content_bounds(), shared_quad_state, append_quads_data);
gfx::Rect thumb_quad_rect = ComputeThumbQuadRect();
- gfx::Rect visible_thumb_quad_rect = occlusion_tracker.UnoccludedContentRect(
- thumb_quad_rect, draw_transform());
+ Occlusion occlusion =
+ occlusion_tracker.GetCurrentOcclusionForLayer(draw_transform());
+ gfx::Rect visible_thumb_quad_rect =
+ occlusion.GetUnoccludedContentRect(thumb_quad_rect);
ResourceProvider::ResourceId thumb_resource_id =
layer_tree_impl()->ResourceIdForUIResource(thumb_ui_resource_id_);
}
gfx::Rect track_quad_rect = content_bounds_rect;
- gfx::Rect visible_track_quad_rect = occlusion_tracker.UnoccludedContentRect(
- track_quad_rect, draw_transform());
+ gfx::Rect visible_track_quad_rect =
+ occlusion.GetUnoccludedContentRect(track_quad_rect);
if (track_resource_id && !visible_track_quad_rect.IsEmpty()) {
gfx::Rect opaque_rect(contents_opaque() ? track_quad_rect : gfx::Rect());
const float opacity[] = {1.0f, 1.0f, 1.0f, 1.0f};