gfx::Rect quad_rect(content_bounds());
gfx::Rect opaque_rect(contents_opaque() ? quad_rect : gfx::Rect());
- gfx::Rect visible_quad_rect = occlusion_tracker.UnoccludedContentRect(
- quad_rect, draw_properties().target_space_transform);
+ gfx::Rect visible_quad_rect =
+ occlusion_tracker.GetCurrentOcclusionForLayer(
+ draw_properties().target_space_transform)
+ .GetUnoccludedContentRect(quad_rect);
if (visible_quad_rect.IsEmpty())
return;