int id) {
return make_scoped_ptr(new HeadsUpDisplayLayerImpl(tree_impl, id));
}
- virtual ~HeadsUpDisplayLayerImpl();
+ ~HeadsUpDisplayLayerImpl() override;
- virtual scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl)
- OVERRIDE;
+ scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) override;
- virtual bool WillDraw(DrawMode draw_mode,
- ResourceProvider* resource_provider) OVERRIDE;
- virtual void AppendQuads(RenderPass* render_pass,
- const OcclusionTracker<LayerImpl>& occlusion_tracker,
- AppendQuadsData* append_quads_data) OVERRIDE;
+ bool WillDraw(DrawMode draw_mode,
+ ResourceProvider* resource_provider) override;
+ void AppendQuads(RenderPass* render_pass,
+ const Occlusion& occlusion_in_content_space,
+ AppendQuadsData* append_quads_data) override;
void UpdateHudTexture(DrawMode draw_mode,
ResourceProvider* resource_provider);
- virtual void ReleaseResources() OVERRIDE;
+ void ReleaseResources() override;
bool IsAnimatingHUDContents() const { return fade_step_ > 0; }
HeadsUpDisplayLayerImpl(LayerTreeImpl* tree_impl, int id);
- virtual const char* LayerTypeAsString() const OVERRIDE;
+ const char* LayerTypeAsString() const override;
- virtual void AsValueInto(base::debug::TracedValue* dict) const OVERRIDE;
+ void AsValueInto(base::debug::TracedValue* dict) const override;
void UpdateHudContents();
void DrawHudContents(SkCanvas* canvas);