false);
}
- virtual void SetUp() OVERRIDE {
+ virtual void SetUp() override {
resource_collection_ = new DelegatedFrameResourceCollection;
resource_collection_->SetClient(this);
}
- virtual void TearDown() OVERRIDE { resource_collection_->SetClient(NULL); }
+ virtual void TearDown() override { resource_collection_->SetClient(nullptr); }
- virtual void UnusedResourcesAreAvailable() OVERRIDE {
+ void UnusedResourcesAreAvailable() override {
resources_available_ = true;
resource_collection_->TakeUnusedResourcesForChildCompositor(&resources_);
}
EXPECT_FALSE(ReturnAndResetResourcesAvailable());
EXPECT_EQ(0u, resources_.size());
- frame_provider_ = NULL;
+ frame_provider_ = nullptr;
EXPECT_TRUE(ReturnAndResetResourcesAvailable());
EXPECT_EQ(1u, resources_.size());
EXPECT_EQ(444u, resources_[0].id);
resources_.clear();
- frame_provider_ = NULL;
+ frame_provider_ = nullptr;
EXPECT_TRUE(ReturnAndResetResourcesAvailable());
EXPECT_EQ(1u, resources_.size());
// Releasing all references to the frame provider will release
// the frame.
- observer1 = NULL;
- observer2 = NULL;
+ observer1 = nullptr;
+ observer2 = nullptr;
EXPECT_FALSE(ReturnAndResetResourcesAvailable());
- frame_provider_ = NULL;
+ frame_provider_ = nullptr;
EXPECT_TRUE(ReturnAndResetResourcesAvailable());
EXPECT_EQ(1u, resources_.size());
EXPECT_TRUE(ReturnAndResetResourcesAvailable());
resources_.clear();
- frame_provider_ = NULL;
+ frame_provider_ = nullptr;
// Nothing is returned twice.
EXPECT_FALSE(ReturnAndResetResourcesAvailable());