void AddTextureQuad(DelegatedFrameData* frame,
ResourceProvider::ResourceId resource_id) {
- scoped_ptr<SharedQuadState> sqs = SharedQuadState::Create();
+ SharedQuadState* sqs =
+ frame->render_pass_list[0]->CreateAndAppendSharedQuadState();
scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create();
float vertex_opacity[4] = {1.f, 1.f, 1.f, 1.f};
- quad->SetNew(sqs.get(),
+ quad->SetNew(sqs,
gfx::Rect(0, 0, 10, 10),
gfx::Rect(0, 0, 10, 10),
gfx::Rect(0, 0, 10, 10),
SK_ColorTRANSPARENT,
vertex_opacity,
false);
- frame->render_pass_list[0]->shared_quad_state_list.push_back(sqs.Pass());
frame->render_pass_list[0]->quad_list.push_back(quad.PassAs<DrawQuad>());
}