#define CC_LAYERS_APPEND_QUADS_DATA_H_
#include "base/basictypes.h"
-#include "cc/quads/render_pass.h"
+#include "cc/quads/render_pass_id.h"
namespace cc {
approximated_visible_content_area(0),
render_pass_id(0, 0) {}
- explicit AppendQuadsData(RenderPass::Id render_pass_id)
+ explicit AppendQuadsData(RenderPassId render_pass_id)
: num_incomplete_tiles(0),
num_missing_tiles(0),
visible_content_area(0),
// Set by the layer appending quads.
int64 approximated_visible_content_area;
// Given to the layer appending quads.
- const RenderPass::Id render_pass_id;
+ const RenderPassId render_pass_id;
};
} // namespace cc