#include "base/logging.h"
#include "cc/animation/transform_operation.h"
#include "cc/animation/transform_operations.h"
-#include "ui/gfx/box_f.h"
+#include "ui/gfx/geometry/box_f.h"
+#include "ui/gfx/geometry/vector3d_f.h"
#include "ui/gfx/transform_util.h"
-#include "ui/gfx/vector3d_f.h"
namespace {
const SkMScalar kAngleEpsilon = 1e-4f;