# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
+import("//build/config/ui.gni")
+
declare_args() {
# When set, turns off the (normally-on) iterator debugging and related stuff
# that is normall turned on for Debug builds. These are generally useful for
disable_iterator_debugging = false
}
-config("my_msvs") {
+# TODO(brettw) Most of these should be removed. Instead of global feature
+# flags, we should have more modular flags that apply only to a target and its
+# dependents. For example, depending on the "x11" meta-target should define
+# USE_X11 for all dependents so that everything that could use X11 gets the
+# define, but anything that doesn't depend on X11 doesn't see it.
+#
+# For now we define these globally to match the current GYP build.
+config("feature_flags") {
+ # TODO(brettw) most of these need to be parameterized.
defines = [
"CHROMIUM_BUILD",
- "TOOLKIT_VIEWS=1",
"USE_LIBJPEG_TURBO=1",
"ENABLE_ONE_CLICK_SIGNIN",
"ENABLE_REMOTING=1",
"ENABLE_MANAGED_USERS=1",
]
+ if (toolkit_views) {
+ defines += [ "TOOLKIT_VIEWS=1" ]
+ }
+ if (use_ash) {
+ defines += [ "USE_ASH=1" ]
+ }
if (use_aura) {
defines += [ "USE_AURA=1" ]
}
+ if (use_glib) {
+ defines += [ "USE_GLIB=1" ]
+ }
+ if (use_ozone) {
+ defines += [ "USE_OZONE=1" ]
+ }
+ if (use_x11) {
+ defines += [ "USE_X11=1" ]
+ }
}
-config("feature_flags") {
-}
+# Debug/release ----------------------------------------------------------------
config("debug") {
defines = [
}
config("release") {
+}
+# Default libraries ------------------------------------------------------------
+
+# This config defines the default libraries applied to all targets.
+config("default_libs") {
+ if (is_win) {
+ # TODO(brettw) this list of defaults should probably be smaller, and
+ # instead the targets that use the less common ones (e.g. wininet or
+ # winspool) should include those explicitly.
+ libs = [
+ "advapi32.lib",
+ "comdlg32.lib",
+ "dbghelp.lib",
+ "delayimp.lib",
+ "dnsapi.lib",
+ "gdi32.lib",
+ "kernel32.lib",
+ "msimg32.lib",
+ "odbc32.lib",
+ "odbccp32.lib",
+ "ole32.lib",
+ "oleaut32.lib",
+ "psapi.lib",
+ "shell32.lib",
+ "shlwapi.lib",
+ "user32.lib",
+ "usp10.lib",
+ "uuid.lib",
+ "version.lib",
+ "wininet.lib",
+ "winmm.lib",
+ "winspool.lib",
+ "ws2_32.lib",
+ ]
+ } else if (is_android) {
+ # Android uses -nostdlib so we need to add even libc here.
+ libs = [
+ # TODO(brettw) write a version of this, hopefully we can express this
+ # without forking out to GCC just to get the library name. The android
+ # toolchain directory should probably be extracted into a .gni file that
+ # this file and the android toolchain .gn file can share.
+ # # Manually link the libgcc.a that the cross compiler uses.
+ # '<!(<(android_toolchain)/*-gcc -print-libgcc-file-name)',
+ "c",
+ "dl",
+ "m"
+ ]
+ } else if (is_mac) {
+ libs = [
+ "AppKit.framework",
+ "ApplicationServices.framework",
+ "Carbon.framework",
+ "CoreFoundation.framework",
+ "Foundation.framework",
+ "IOKit.framework",
+ "Security.framework",
+ ]
+ } else if (is_ios) {
+ libs = [
+ "CoreFoundation.framework",
+ "CoreGraphics.framework",
+ "CoreText.framework",
+ "Foundation.framework",
+ "UIKit.framework",
+ ]
+ } else if (is_linux) {
+ libs = [
+ "dl",
+ ]
+ }
}