layer_->SetOpacity(0);
}
- virtual ~ActionButton() {}
+ ~ActionButton() override {}
static void DestroyAfterFadeout(scoped_ptr<ActionButton> button) {
ui::Layer* layer = button->layer();
}
// ui::LayerDelegate:
- virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE {
+ void OnPaintLayer(gfx::Canvas* canvas) override {
ui::ResourceBundle& bundle = ui::ResourceBundle::GetSharedInstance();
canvas->DrawImageInt(*bundle.GetImageSkiaNamed(resource_id_), 0, 0);
gfx::ShadowValues shadow;
shadow);
}
- virtual void OnDelegatedFrameDamage(
- const gfx::Rect& damage_rect_in_dip) OVERRIDE {}
+ void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override {}
- virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE {}
- virtual base::Closure PrepareForLayerBoundsChange() OVERRIDE {
+ void OnDeviceScaleFactorChanged(float device_scale_factor) override {}
+ base::Closure PrepareForLayerBoundsChange() override {
return base::Closure();
}