#include "ash/wm/workspace/workspace_window_resizer.h"
#include "base/strings/string_number_conversions.h"
#include "ui/aura/client/aura_constants.h"
-#include "ui/aura/test/event_generator.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/test/test_windows.h"
#include "ui/aura/window.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/events/event_utils.h"
+#include "ui/events/test/event_generator.h"
#include "ui/gfx/screen.h"
#include "ui/views/widget/widget.h"
#include "ui/wm/core/window_animations.h"
TEST_F(WorkspaceControllerTest, ShelfStateUpdated) {
// Since ShelfLayoutManager queries for mouse location, move the mouse so
// it isn't over the shelf.
- aura::test::EventGenerator generator(
- Shell::GetPrimaryRootWindow(), gfx::Point());
+ ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
+ gfx::Point());
generator.MoveMouseTo(0, 0);
scoped_ptr<Window> w1(CreateTestWindow());
// Verifies windows that are offscreen don't move when switching workspaces.
TEST_F(WorkspaceControllerTest, DontMoveOnSwitch) {
- aura::test::EventGenerator generator(
- Shell::GetPrimaryRootWindow(), gfx::Point());
+ ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
+ gfx::Point());
generator.MoveMouseTo(0, 0);
scoped_ptr<Window> w1(CreateTestWindow());
// Verifies that windows that are completely offscreen move when switching
// workspaces.
TEST_F(WorkspaceControllerTest, MoveOnSwitch) {
- aura::test::EventGenerator generator(
- Shell::GetPrimaryRootWindow(), gfx::Point());
+ ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
+ gfx::Point());
generator.MoveMouseTo(0, 0);
scoped_ptr<Window> w1(CreateTestWindow());
// Test that animations are triggered.
TEST_F(WorkspaceControllerTest, AnimatedNormToMaxToNormRepositionsRemaining) {
- ui::ScopedAnimationDurationScaleMode normal_duration_mode(
- ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
+ ui::ScopedAnimationDurationScaleMode test_duration_mode(
+ ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
scoped_ptr<aura::Window> window1(CreateTestWindowInShellWithId(0));
window1->Hide();
window1->SetBounds(gfx::Rect(16, 32, 640, 320));
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
// Drag near the shelf.
- aura::test::EventGenerator generator(
- Shell::GetPrimaryRootWindow(), gfx::Point());
+ ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
+ gfx::Point());
generator.MoveMouseTo(10, 10);
generator.PressLeftButton();
generator.MoveMouseTo(100, shelf->GetIdealBounds().y() - 70);
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
// Drag very little.
- aura::test::EventGenerator generator(
- Shell::GetPrimaryRootWindow(), gfx::Point());
+ ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
+ gfx::Point());
generator.MoveMouseTo(10, 10);
generator.PressLeftButton();
generator.MoveMouseTo(12, 12);