Upstream version 5.34.104.0
[platform/framework/web/crosswalk.git] / src / ash / wm / workspace / workspace_layout_manager_unittest.cc
index 41e067f..4e6d1bd 100644 (file)
@@ -8,18 +8,24 @@
 #include "ash/display/display_manager.h"
 #include "ash/root_window_controller.h"
 #include "ash/screen_util.h"
+#include "ash/session_state_delegate.h"
 #include "ash/shelf/shelf_layout_manager.h"
-#include "ash/shelf/shelf_widget.h"
 #include "ash/shell.h"
 #include "ash/shell_observer.h"
+#include "ash/shell_window_ids.h"
 #include "ash/test/ash_test_base.h"
 #include "ash/wm/window_state.h"
 #include "ash/wm/window_util.h"
+#include "ash/wm/workspace/workspace_window_resizer.h"
+#include "base/basictypes.h"
+#include "base/compiler_specific.h"
 #include "ui/aura/client/aura_constants.h"
 #include "ui/aura/root_window.h"
 #include "ui/aura/test/test_windows.h"
 #include "ui/aura/window.h"
+#include "ui/base/ui_base_types.h"
 #include "ui/gfx/insets.h"
+#include "ui/gfx/screen.h"
 #include "ui/views/corewm/window_util.h"
 #include "ui/views/widget/widget.h"
 #include "ui/views/widget/widget_delegate.h"
@@ -479,4 +485,292 @@ TEST_F(WorkspaceLayoutManagerTest, NotifyFullscreenChanges) {
   EXPECT_FALSE(observer.is_fullscreen());
 }
 
+// Following tests were originally written for BaseLayoutManager.
+
+namespace {
+
+class WorkspaceLayoutManagerSoloTest : public test::AshTestBase {
+ public:
+  WorkspaceLayoutManagerSoloTest() {}
+  virtual ~WorkspaceLayoutManagerSoloTest() {}
+
+  virtual void SetUp() OVERRIDE {
+    test::AshTestBase::SetUp();
+    UpdateDisplay("800x600");
+    aura::Window* default_container = Shell::GetContainer(
+        Shell::GetPrimaryRootWindow(),
+        internal::kShellWindowId_DefaultContainer);
+    default_container->SetLayoutManager(new internal::WorkspaceLayoutManager(
+        Shell::GetPrimaryRootWindow()));
+  }
+
+  aura::Window* CreateTestWindow(const gfx::Rect& bounds) {
+    return CreateTestWindowInShellWithBounds(bounds);
+  }
+
+ private:
+  DISALLOW_COPY_AND_ASSIGN(WorkspaceLayoutManagerSoloTest);
+};
+
+}  // namespace
+
+// Tests normal->maximize->normal.
+TEST_F(WorkspaceLayoutManagerSoloTest, Maximize) {
+  gfx::Rect bounds(100, 100, 200, 200);
+  scoped_ptr<aura::Window> window(CreateTestWindow(bounds));
+  window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
+  // Maximized window fills the work area, not the whole display.
+  EXPECT_EQ(
+      ScreenUtil::GetMaximizedWindowBoundsInParent(window.get()).ToString(),
+      window->bounds().ToString());
+  window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
+  EXPECT_EQ(bounds.ToString(), window->bounds().ToString());
+}
+
+// Tests normal->minimize->normal.
+TEST_F(WorkspaceLayoutManagerSoloTest, Minimize) {
+  gfx::Rect bounds(100, 100, 200, 200);
+  scoped_ptr<aura::Window> window(CreateTestWindow(bounds));
+  window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
+  // Note: Currently minimize doesn't do anything except set the state.
+  // See crbug.com/104571.
+  EXPECT_EQ(bounds.ToString(), window->bounds().ToString());
+  window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
+  EXPECT_EQ(bounds.ToString(), window->bounds().ToString());
+}
+
+// A WindowDelegate which sets the focus when the window
+// becomes visible.
+class FocusDelegate : public aura::test::TestWindowDelegate {
+ public:
+  FocusDelegate()
+      : window_(NULL),
+        show_state_(ui::SHOW_STATE_END) {
+  }
+  virtual ~FocusDelegate() {}
+
+  void set_window(aura::Window* window) { window_ = window; }
+
+  // aura::test::TestWindowDelegate overrides:
+  virtual void OnWindowTargetVisibilityChanged(bool visible) OVERRIDE {
+    if (window_) {
+      if (visible)
+        window_->Focus();
+      show_state_ = window_->GetProperty(aura::client::kShowStateKey);
+    }
+  }
+
+  ui::WindowShowState GetShowStateAndReset() {
+    ui::WindowShowState ret = show_state_;
+    show_state_ = ui::SHOW_STATE_END;
+    return ret;
+  }
+
+ private:
+  aura::Window* window_;
+  ui::WindowShowState show_state_;
+
+  DISALLOW_COPY_AND_ASSIGN(FocusDelegate);
+};
+
+// Make sure that the window's show state is correct in
+// |WindowDelegate::OnWindowTargetVisibilityChanged|, and setting
+// focus in this callback doesn't cause DCHECK error.  See
+// crbug.com/168383.
+TEST_F(WorkspaceLayoutManagerSoloTest, FocusDuringUnminimize) {
+  FocusDelegate delegate;
+  scoped_ptr<aura::Window> window(CreateTestWindowInShellWithDelegate(
+      &delegate, 0, gfx::Rect(100, 100, 100, 100)));
+  delegate.set_window(window.get());
+  window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
+  EXPECT_FALSE(window->IsVisible());
+  EXPECT_EQ(ui::SHOW_STATE_MINIMIZED, delegate.GetShowStateAndReset());
+  window->Show();
+  EXPECT_TRUE(window->IsVisible());
+  EXPECT_EQ(ui::SHOW_STATE_NORMAL, delegate.GetShowStateAndReset());
+}
+
+// Tests maximized window size during root window resize.
+TEST_F(WorkspaceLayoutManagerSoloTest, MaximizeRootWindowResize) {
+  gfx::Rect bounds(100, 100, 200, 200);
+  scoped_ptr<aura::Window> window(CreateTestWindow(bounds));
+  window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
+  gfx::Rect initial_work_area_bounds =
+      ScreenUtil::GetMaximizedWindowBoundsInParent(window.get());
+  EXPECT_EQ(initial_work_area_bounds.ToString(), window->bounds().ToString());
+  // Enlarge the root window.  We should still match the work area size.
+  UpdateDisplay("900x700");
+  EXPECT_EQ(
+      ScreenUtil::GetMaximizedWindowBoundsInParent(window.get()).ToString(),
+      window->bounds().ToString());
+  EXPECT_NE(
+      initial_work_area_bounds.ToString(),
+      ScreenUtil::GetMaximizedWindowBoundsInParent(window.get()).ToString());
+}
+
+// Tests normal->fullscreen->normal.
+TEST_F(WorkspaceLayoutManagerSoloTest, Fullscreen) {
+  gfx::Rect bounds(100, 100, 200, 200);
+  scoped_ptr<aura::Window> window(CreateTestWindow(bounds));
+  window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
+  // Fullscreen window fills the whole display.
+  EXPECT_EQ(Shell::GetScreen()->GetDisplayNearestWindow(
+                window.get()).bounds().ToString(),
+            window->bounds().ToString());
+  window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
+  EXPECT_EQ(bounds.ToString(), window->bounds().ToString());
+}
+
+// Tests fullscreen window size during root window resize.
+TEST_F(WorkspaceLayoutManagerSoloTest, FullscreenRootWindowResize) {
+  gfx::Rect bounds(100, 100, 200, 200);
+  scoped_ptr<aura::Window> window(CreateTestWindow(bounds));
+  // Fullscreen window fills the whole display.
+  window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
+  EXPECT_EQ(Shell::GetScreen()->GetDisplayNearestWindow(
+                window.get()).bounds().ToString(),
+            window->bounds().ToString());
+  // Enlarge the root window.  We should still match the display size.
+  UpdateDisplay("800x600");
+  EXPECT_EQ(Shell::GetScreen()->GetDisplayNearestWindow(
+                window.get()).bounds().ToString(),
+            window->bounds().ToString());
+}
+
+// Tests that when the screen gets smaller the windows aren't bigger than
+// the screen.
+TEST_F(WorkspaceLayoutManagerSoloTest, RootWindowResizeShrinksWindows) {
+  scoped_ptr<aura::Window> window(
+      CreateTestWindow(gfx::Rect(10, 20, 500, 400)));
+  gfx::Rect work_area = Shell::GetScreen()->GetDisplayNearestWindow(
+      window.get()).work_area();
+  // Invariant: Window is smaller than work area.
+  EXPECT_LE(window->bounds().width(), work_area.width());
+  EXPECT_LE(window->bounds().height(), work_area.height());
+
+  // Make the root window narrower than our window.
+  UpdateDisplay("300x400");
+  work_area = Shell::GetScreen()->GetDisplayNearestWindow(
+      window.get()).work_area();
+  EXPECT_LE(window->bounds().width(), work_area.width());
+  EXPECT_LE(window->bounds().height(), work_area.height());
+
+  // Make the root window shorter than our window.
+  UpdateDisplay("300x200");
+  work_area = Shell::GetScreen()->GetDisplayNearestWindow(
+      window.get()).work_area();
+  EXPECT_LE(window->bounds().width(), work_area.width());
+  EXPECT_LE(window->bounds().height(), work_area.height());
+
+  // Enlarging the root window does not change the window bounds.
+  gfx::Rect old_bounds = window->bounds();
+  UpdateDisplay("800x600");
+  EXPECT_EQ(old_bounds.width(), window->bounds().width());
+  EXPECT_EQ(old_bounds.height(), window->bounds().height());
+}
+
+// Tests that a maximized window with too-large restore bounds will be restored
+// to smaller than the full work area.
+TEST_F(WorkspaceLayoutManagerSoloTest, BoundsWithScreenEdgeVisible) {
+  // Create a window with bounds that fill the screen.
+  gfx::Rect bounds = Shell::GetScreen()->GetPrimaryDisplay().bounds();
+  scoped_ptr<aura::Window> window(CreateTestWindow(bounds));
+  // Maximize it, which writes the old bounds to restore bounds.
+  window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
+  // Restore it.
+  window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
+  // It should have the default maximized window bounds, inset by the grid size.
+  int grid_size = internal::WorkspaceWindowResizer::kScreenEdgeInset;
+  gfx::Rect max_bounds =
+      ash::ScreenUtil::GetMaximizedWindowBoundsInParent(window.get());
+  max_bounds.Inset(grid_size, grid_size);
+  EXPECT_EQ(max_bounds.ToString(), window->bounds().ToString());
+}
+
+// Verifies maximizing sets the restore bounds, and restoring
+// restores the bounds.
+TEST_F(WorkspaceLayoutManagerSoloTest, MaximizeSetsRestoreBounds) {
+  scoped_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(10, 20, 30, 40)));
+  wm::WindowState* window_state = wm::GetWindowState(window.get());
+
+  // Maximize it, which will keep the previous restore bounds.
+  window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
+  EXPECT_EQ("10,20 30x40", window_state->GetRestoreBoundsInParent().ToString());
+
+  // Restore it, which should restore bounds and reset restore bounds.
+  window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
+  EXPECT_EQ("10,20 30x40", window->bounds().ToString());
+  EXPECT_FALSE(window_state->HasRestoreBounds());
+}
+
+// Verifies maximizing keeps the restore bounds if set.
+TEST_F(WorkspaceLayoutManagerSoloTest, MaximizeResetsRestoreBounds) {
+  scoped_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(1, 2, 3, 4)));
+
+  wm::WindowState* window_state = wm::GetWindowState(window.get());
+  window_state->SetRestoreBoundsInParent(gfx::Rect(10, 11, 12, 13));
+
+  // Maximize it, which will keep the previous restore bounds.
+  window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
+  EXPECT_EQ("10,11 12x13", window_state->GetRestoreBoundsInParent().ToString());
+}
+
+// Verifies that the restore bounds do not get reset when restoring to a
+// maximzied state from a minimized state.
+TEST_F(WorkspaceLayoutManagerSoloTest,
+       BoundsAfterRestoringToMaximizeFromMinimize) {
+  scoped_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(1, 2, 3, 4)));
+  gfx::Rect bounds(10, 15, 25, 35);
+  window->SetBounds(bounds);
+
+  wm::WindowState* window_state = wm::GetWindowState(window.get());
+  // Maximize it, which should reset restore bounds.
+  window_state->Maximize();
+  EXPECT_EQ(bounds.ToString(),
+            window_state->GetRestoreBoundsInParent().ToString());
+  // Minimize the window. The restore bounds should not change.
+  window_state->Minimize();
+  EXPECT_EQ(bounds.ToString(),
+            window_state->GetRestoreBoundsInParent().ToString());
+
+  // Show the window again. The window should be maximized, and the restore
+  // bounds should not change.
+  window->Show();
+  EXPECT_EQ(bounds.ToString(),
+            window_state->GetRestoreBoundsInParent().ToString());
+  EXPECT_TRUE(window_state->IsMaximized());
+
+  window_state->Restore();
+  EXPECT_EQ(bounds.ToString(), window->bounds().ToString());
+}
+
+// Verify if the window is not resized during screen lock. See: crbug.com/173127
+TEST_F(WorkspaceLayoutManagerSoloTest, NotResizeWhenScreenIsLocked) {
+  SetCanLockScreen(true);
+  scoped_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(1, 2, 3, 4)));
+  // window with AlwaysOnTop will be managed by BaseLayoutManager.
+  window->SetProperty(aura::client::kAlwaysOnTopKey, true);
+  window->Show();
+
+  internal::ShelfLayoutManager* shelf =
+      internal::ShelfLayoutManager::ForShelf(window.get());
+  shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
+
+  window->SetBounds(ScreenUtil::GetMaximizedWindowBoundsInParent(window.get()));
+  gfx::Rect window_bounds = window->bounds();
+  EXPECT_EQ(
+      ScreenUtil::GetMaximizedWindowBoundsInParent(window.get()).ToString(),
+      window_bounds.ToString());
+
+  Shell::GetInstance()->session_state_delegate()->LockScreen();
+  shelf->UpdateVisibilityState();
+  EXPECT_NE(
+      ScreenUtil::GetMaximizedWindowBoundsInParent(window.get()).ToString(),
+      window_bounds.ToString());
+
+  Shell::GetInstance()->session_state_delegate()->UnlockScreen();
+  shelf->UpdateVisibilityState();
+  EXPECT_EQ(window_bounds.ToString(), window->bounds().ToString());
+}
+
 }  // namespace ash