#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/gfx/display.h"
#include "ui/gfx/screen.h"
+#include "ui/wm/core/coordinate_conversion.h"
namespace ash {
// for the current display but the window can move to a different one.
aura::Window* parent = GetTarget()->parent();
gfx::Point passed_location_in_screen(passed_location);
- wm::ConvertPointToScreen(parent, &passed_location_in_screen);
+ ::wm::ConvertPointToScreen(parent, &passed_location_in_screen);
gfx::Rect near_passed_location(passed_location_in_screen, gfx::Size());
// Use a pointer location (matching the logic in DragWindowResizer) to
// calculate the target display after the drag.