class ScopedShowWindow : public aura::WindowObserver {
public:
ScopedShowWindow();
- virtual ~ScopedShowWindow();
+ ~ScopedShowWindow() override;
// Show |window| at the top of the stacking order.
void Show(aura::Window* window);
aura::Window* window() { return window_; }
// aura::WindowObserver:
- virtual void OnWillRemoveWindow(aura::Window* window) OVERRIDE;
+ void OnWillRemoveWindow(aura::Window* window) override;
private:
// The window being shown.