observer_manager_.Add(window);
}
-void VideoDetector::OnWindowPaintScheduled(aura::Window* window,
- const gfx::Rect& region) {
+void VideoDetector::OnDelegatedFrameDamage(
+ aura::Window* window,
+ const gfx::Rect& damage_rect_in_dip) {
if (is_shutting_down_)
return;
linked_ptr<WindowInfo>& info = window_infos_[window];
base::TimeTicks now =
!now_for_test_.is_null() ? now_for_test_ : base::TimeTicks::Now();
- if (info->RecordUpdateAndCheckForVideo(region, now))
+ if (info->RecordUpdateAndCheckForVideo(damage_rect_in_dip, now))
MaybeNotifyObservers(window, now);
}