};
SessionStateAnimatorImpl();
- virtual ~SessionStateAnimatorImpl();
+ ~SessionStateAnimatorImpl() override;
// Fills |containers| with the containers included in |container_mask|.
static void GetContainers(int container_mask,
aura::Window::Windows* containers);
// ash::SessionStateAnimator:
- virtual void StartAnimation(int container_mask,
- AnimationType type,
- AnimationSpeed speed) OVERRIDE;
- virtual void StartAnimationWithCallback(
- int container_mask,
- AnimationType type,
- AnimationSpeed speed,
- base::Closure callback) OVERRIDE;
- virtual AnimationSequence* BeginAnimationSequence(
- base::Closure callback) OVERRIDE;
- virtual bool IsBackgroundHidden() const OVERRIDE;
- virtual void ShowBackground() OVERRIDE;
- virtual void HideBackground() OVERRIDE;
+ void StartAnimation(int container_mask,
+ AnimationType type,
+ AnimationSpeed speed) override;
+ void StartAnimationWithCallback(int container_mask,
+ AnimationType type,
+ AnimationSpeed speed,
+ base::Closure callback) override;
+ AnimationSequence* BeginAnimationSequence(base::Closure callback) override;
+ bool IsBackgroundHidden() const override;
+ void ShowBackground() override;
+ void HideBackground() override;
private:
class AnimationSequence;