#include "ui/views/widget/widget.h"
namespace ash {
-namespace {
-// Slightly-smaller size that we scale the screen down to for the pre-lock and
-// pre-shutdown states.
-const float kSlowCloseSizeRatio = 0.95f;
-
-// Maximum opacity of white layer when animating pre-shutdown state.
-const float kPartialFadeRatio = 0.3f;
-
-// Minimum size. Not zero as it causes numeric issues.
-const float kMinimumScale = 1e-4f;
-
-// Returns the transform that should be applied to containers for the slow-close
-// animation.
-gfx::Transform GetSlowCloseTransform() {
- gfx::Size root_size = Shell::GetPrimaryRootWindow()->bounds().size();
- gfx::Transform transform;
- transform.Translate(
- floor(0.5 * (1.0 - kSlowCloseSizeRatio) * root_size.width() + 0.5),
- floor(0.5 * (1.0 - kSlowCloseSizeRatio) * root_size.height() + 0.5));
- transform.Scale(kSlowCloseSizeRatio, kSlowCloseSizeRatio);
- return transform;
-}
-
-// Returns the transform that should be applied to containers for the fast-close
-// animation.
-gfx::Transform GetFastCloseTransform() {
- gfx::Size root_size = Shell::GetPrimaryRootWindow()->bounds().size();
- gfx::Transform transform;
- transform.Translate(floor(0.5 * root_size.width() + 0.5),
- floor(0.5 * root_size.height() + 0.5));
- transform.Scale(kMinimumScale, kMinimumScale);
- return transform;
-}
-
-// Slowly shrinks |window| to a slightly-smaller size.
-void StartSlowCloseAnimationForWindow(aura::Window* window,
- base::TimeDelta duration,
- ui::LayerAnimationObserver* observer) {
- ui::LayerAnimator* animator = window->layer()->GetAnimator();
- animator->set_preemption_strategy(
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
- ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
- ui::LayerAnimationElement::CreateTransformElement(
- GetSlowCloseTransform(),
- duration));
- if (observer)
- sequence->AddObserver(observer);
- animator->StartAnimation(sequence);
-}
-
-// Quickly undoes the effects of the slow-close animation on |window|.
-void StartUndoSlowCloseAnimationForWindow(
- aura::Window* window,
- base::TimeDelta duration,
- ui::LayerAnimationObserver* observer) {
- ui::LayerAnimator* animator = window->layer()->GetAnimator();
- animator->set_preemption_strategy(
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
- ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
- ui::LayerAnimationElement::CreateTransformElement(
- gfx::Transform(),
- duration));
- if (observer)
- sequence->AddObserver(observer);
- animator->StartAnimation(sequence);
-}
+const int SessionStateAnimator::kAllLockScreenContainersMask =
+ SessionStateAnimator::LOCK_SCREEN_BACKGROUND |
+ SessionStateAnimator::LOCK_SCREEN_CONTAINERS |
+ SessionStateAnimator::LOCK_SCREEN_RELATED_CONTAINERS;
-// Quickly shrinks |window| down to a point in the center of the screen and
-// fades it out to 0 opacity.
-void StartFastCloseAnimationForWindow(aura::Window* window,
- base::TimeDelta duration,
- ui::LayerAnimationObserver* observer) {
- ui::LayerAnimator* animator = window->layer()->GetAnimator();
- animator->set_preemption_strategy(
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
- animator->StartAnimation(
- new ui::LayerAnimationSequence(
- ui::LayerAnimationElement::CreateTransformElement(
- GetFastCloseTransform(), duration)));
- ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
- ui::LayerAnimationElement::CreateOpacityElement(0.0, duration));
- if (observer)
- sequence->AddObserver(observer);
- animator->StartAnimation(sequence);
-}
+const int SessionStateAnimator::kAllNonRootContainersMask =
+ SessionStateAnimator::kAllLockScreenContainersMask |
+ SessionStateAnimator::DESKTOP_BACKGROUND |
+ SessionStateAnimator::LAUNCHER |
+ SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS;
-// Fades |window| to |target_opacity| over |duration|.
-void StartPartialFadeAnimation(aura::Window* window,
- float target_opacity,
- base::TimeDelta duration,
- ui::LayerAnimationObserver* observer) {
- ui::LayerAnimator* animator = window->layer()->GetAnimator();
- animator->set_preemption_strategy(
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
- ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
- ui::LayerAnimationElement::CreateOpacityElement(
- target_opacity, duration));
- if (observer)
- sequence->AddObserver(observer);
- animator->StartAnimation(sequence);
+SessionStateAnimator::AnimationSequence::AnimationSequence(
+ base::Closure callback)
+ : sequence_ended_(false),
+ animation_completed_(false),
+ invoke_callback_(false),
+ callback_(callback) {
}
-// Fades |window| to |opacity| over |duration|.
-void StartOpacityAnimationForWindow(aura::Window* window,
- float opacity,
- base::TimeDelta duration,
- ui::LayerAnimationObserver* observer) {
- ui::LayerAnimator* animator = window->layer()->GetAnimator();
- animator->set_preemption_strategy(
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
- ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
- ui::LayerAnimationElement::CreateOpacityElement(opacity, duration));
- if (observer)
- sequence->AddObserver(observer);
- animator->StartAnimation(sequence);
+SessionStateAnimator::AnimationSequence::~AnimationSequence() {
}
-// Makes |window| fully transparent instantaneously.
-void HideWindowImmediately(aura::Window* window,
- ui::LayerAnimationObserver* observer) {
- window->layer()->SetOpacity(0.0);
- if (observer)
- observer->OnLayerAnimationEnded(NULL);
+void SessionStateAnimator::AnimationSequence::EndSequence() {
+ sequence_ended_ = true;
+ CleanupIfSequenceCompleted();
}
-// Restores |window| to its original position and scale and full opacity
-// instantaneously.
-void RestoreWindow(aura::Window* window, ui::LayerAnimationObserver* observer) {
- window->layer()->SetTransform(gfx::Transform());
- window->layer()->SetOpacity(1.0);
- if (observer)
- observer->OnLayerAnimationEnded(NULL);
+void SessionStateAnimator::AnimationSequence::OnAnimationCompleted() {
+ animation_completed_ = true;
+ invoke_callback_ = true;
+ CleanupIfSequenceCompleted();
}
-void HideWindow(aura::Window* window,
- base::TimeDelta duration,
- bool above,
- ui::LayerAnimationObserver* observer) {
- ui::Layer* layer = window->layer();
- ui::ScopedLayerAnimationSettings settings(layer->GetAnimator());
-
- settings.SetPreemptionStrategy(
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
- settings.SetTransitionDuration(duration);
-
- settings.SetTweenType(gfx::Tween::EASE_OUT);
- SetTransformForScaleAnimation(layer,
- above ? LAYER_SCALE_ANIMATION_ABOVE : LAYER_SCALE_ANIMATION_BELOW);
-
- settings.SetTweenType(gfx::Tween::EASE_IN_OUT);
- layer->SetOpacity(0.0f);
-
- // After the animation completes snap the transform back to the identity,
- // otherwise any one that asks for screen bounds gets a slightly scaled
- // version.
- settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION);
- settings.SetTransitionDuration(base::TimeDelta());
- layer->SetTransform(gfx::Transform());
-
- // A bit of a dirty trick: we need to catch the end of the animation we don't
- // control. So we use two facts we know: which animator will be used and the
- // target opacity to add "Do nothing" animation sequence.
- // Unfortunately, we can not just use empty LayerAnimationSequence, because
- // it does not call NotifyEnded().
- if (observer) {
- ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
- ui::LayerAnimationElement::CreateOpacityElement(
- 0.0, base::TimeDelta()));
- sequence->AddObserver(observer);
- layer->GetAnimator()->ScheduleAnimation(sequence);
- }
+void SessionStateAnimator::AnimationSequence::OnAnimationAborted() {
+ animation_completed_ = true;
+ invoke_callback_ = false;
+ CleanupIfSequenceCompleted();
}
-// Animates |window| to identity transform and full opacity over |duration|.
-void TransformWindowToBaseState(aura::Window* window,
- base::TimeDelta duration,
- ui::LayerAnimationObserver* observer) {
- ui::Layer* layer = window->layer();
- ui::ScopedLayerAnimationSettings settings(layer->GetAnimator());
-
- // Animate to target values.
- settings.SetPreemptionStrategy(
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
- settings.SetTransitionDuration(duration);
-
- settings.SetTweenType(gfx::Tween::EASE_OUT);
- layer->SetTransform(gfx::Transform());
-
- settings.SetTweenType(gfx::Tween::EASE_IN_OUT);
- layer->SetOpacity(1.0f);
-
- // A bit of a dirty trick: we need to catch the end of the animation we don't
- // control. So we use two facts we know: which animator will be used and the
- // target opacity to add "Do nothing" animation sequence.
- // Unfortunately, we can not just use empty LayerAnimationSequence, because
- // it does not call NotifyEnded().
- if (observer) {
- ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
- ui::LayerAnimationElement::CreateOpacityElement(
- 1.0, base::TimeDelta()));
- sequence->AddObserver(observer);
- layer->GetAnimator()->ScheduleAnimation(sequence);
- }
-}
-
-void ShowWindow(aura::Window* window,
- base::TimeDelta duration,
- bool above,
- ui::LayerAnimationObserver* observer) {
- ui::Layer* layer = window->layer();
- ui::ScopedLayerAnimationSettings settings(layer->GetAnimator());
-
- // Set initial state of animation
- settings.SetPreemptionStrategy(
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
- settings.SetTransitionDuration(base::TimeDelta());
- SetTransformForScaleAnimation(layer,
- above ? LAYER_SCALE_ANIMATION_ABOVE : LAYER_SCALE_ANIMATION_BELOW);
-
- TransformWindowToBaseState(window, duration, observer);
-}
-
-// Starts grayscale/brightness animation for |window| over |duration|. Target
-// value for both grayscale and brightness are specified by |target|.
-void StartGrayscaleBrightnessAnimationForWindow(
- aura::Window* window,
- float target,
- base::TimeDelta duration,
- gfx::Tween::Type tween_type,
- ui::LayerAnimationObserver* observer) {
- ui::LayerAnimator* animator = window->layer()->GetAnimator();
-
- scoped_ptr<ui::LayerAnimationSequence> brightness_sequence(
- new ui::LayerAnimationSequence());
- scoped_ptr<ui::LayerAnimationSequence> grayscale_sequence(
- new ui::LayerAnimationSequence());
-
- scoped_ptr<ui::LayerAnimationElement> brightness_element(
- ui::LayerAnimationElement::CreateBrightnessElement(
- target, duration));
- brightness_element->set_tween_type(tween_type);
- brightness_sequence->AddElement(brightness_element.release());
-
- scoped_ptr<ui::LayerAnimationElement> grayscale_element(
- ui::LayerAnimationElement::CreateGrayscaleElement(
- target, duration));
- grayscale_element->set_tween_type(tween_type);
- grayscale_sequence->AddElement(grayscale_element.release());
-
- std::vector<ui::LayerAnimationSequence*> animations;
- animations.push_back(brightness_sequence.release());
- animations.push_back(grayscale_sequence.release());
-
- if (observer)
- animations[0]->AddObserver(observer);
-
- animator->set_preemption_strategy(
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
-
- animator->StartTogether(animations);
-}
-
-// Animation observer that will drop animated foreground once animation is
-// finished. It is used in when undoing shutdown animation.
-class CallbackAnimationObserver : public ui::LayerAnimationObserver {
- public:
- explicit CallbackAnimationObserver(base::Callback<void(void)> &callback)
- : callback_(callback) {
- }
- virtual ~CallbackAnimationObserver() {
- }
-
- private:
- // Overridden from ui::LayerAnimationObserver:
- virtual void OnLayerAnimationEnded(ui::LayerAnimationSequence* seq)
- OVERRIDE {
- // Drop foreground once animation is over.
- callback_.Run();
- delete this;
- }
-
- virtual void OnLayerAnimationAborted(ui::LayerAnimationSequence* seq)
- OVERRIDE {
- // Drop foreground once animation is over.
- callback_.Run();
+void SessionStateAnimator::AnimationSequence::CleanupIfSequenceCompleted() {
+ if (sequence_ended_ && animation_completed_) {
+ if (invoke_callback_)
+ callback_.Run();
delete this;
}
-
- virtual void OnLayerAnimationScheduled(ui::LayerAnimationSequence* seq)
- OVERRIDE {}
-
- base::Callback<void(void)> callback_;
-
- DISALLOW_COPY_AND_ASSIGN(CallbackAnimationObserver);
-};
-
-
-bool IsLayerAnimated(ui::Layer* layer,
- SessionStateAnimator::AnimationType type) {
- switch (type) {
- case SessionStateAnimator::ANIMATION_PARTIAL_CLOSE:
- if (layer->GetTargetTransform() != GetSlowCloseTransform())
- return false;
- break;
- case SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE:
- if (layer->GetTargetTransform() != gfx::Transform())
- return false;
- break;
- case SessionStateAnimator::ANIMATION_FULL_CLOSE:
- if (layer->GetTargetTransform() != GetFastCloseTransform() ||
- layer->GetTargetOpacity() > 0.0001)
- return false;
- break;
- case SessionStateAnimator::ANIMATION_FADE_IN:
- if (layer->GetTargetOpacity() < 0.9999)
- return false;
- break;
- case SessionStateAnimator::ANIMATION_FADE_OUT:
- if (layer->GetTargetOpacity() > 0.0001)
- return false;
- break;
- case SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY:
- if (layer->GetTargetOpacity() > 0.0001)
- return false;
- break;
- case SessionStateAnimator::ANIMATION_RESTORE:
- if (layer->opacity() < 0.9999 || layer->transform() != gfx::Transform())
- return false;
- break;
- case SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS:
- if ((layer->GetTargetBrightness() < 0.9999) ||
- (layer->GetTargetGrayscale() < 0.9999))
- return false;
- break;
- case SessionStateAnimator::ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS:
- if ((layer->GetTargetBrightness() > 0.0001) ||
- (layer->GetTargetGrayscale() > 0.0001))
- return false;
- break;
- case SessionStateAnimator::ANIMATION_DROP:
- case SessionStateAnimator::ANIMATION_UNDO_LIFT:
- //ToDo(antim) : check other effects
- if (layer->GetTargetOpacity() < 0.9999)
- return false;
- break;
- //ToDo(antim) : check other effects
- case SessionStateAnimator::ANIMATION_LIFT:
- if (layer->GetTargetOpacity() > 0.0001)
- return false;
- break;
- case SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN:
- //ToDo(antim) : check other effects
- if (layer->GetTargetOpacity() < 0.9999)
- return false;
- break;
- //ToDo(antim) : check other effects
- case SessionStateAnimator::ANIMATION_LOWER_BELOW_SCREEN:
- if (layer->GetTargetOpacity() > 0.0001)
- return false;
- break;
- default:
- NOTREACHED() << "Unhandled animation type " << type;
- return false;
- }
- return true;
-}
-
-} // namespace
-
-bool SessionStateAnimator::TestApi::ContainersAreAnimated(
- int container_mask, AnimationType type) const {
- aura::Window::Windows containers;
- animator_->GetContainers(container_mask, &containers);
- for (aura::Window::Windows::const_iterator it = containers.begin();
- it != containers.end(); ++it) {
- aura::Window* window = *it;
- ui::Layer* layer = window->layer();
- if (!IsLayerAnimated(layer, type))
- return false;
- }
- return true;
}
-bool SessionStateAnimator::TestApi::RootWindowIsAnimated(AnimationType type)
- const {
- aura::Window* root_window = Shell::GetPrimaryRootWindow();
- ui::Layer* layer = root_window->layer();
- return IsLayerAnimated(layer, type);
-}
-
-const int SessionStateAnimator::kAllLockScreenContainersMask =
- SessionStateAnimator::LOCK_SCREEN_BACKGROUND |
- SessionStateAnimator::LOCK_SCREEN_CONTAINERS |
- SessionStateAnimator::LOCK_SCREEN_RELATED_CONTAINERS;
-
-const int SessionStateAnimator::kAllContainersMask =
- SessionStateAnimator::kAllLockScreenContainersMask |
- SessionStateAnimator::DESKTOP_BACKGROUND |
- SessionStateAnimator::LAUNCHER |
- SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS;
-
SessionStateAnimator::SessionStateAnimator() {
}
SessionStateAnimator::~SessionStateAnimator() {
}
-base::TimeDelta SessionStateAnimator::GetDuration(AnimationSpeed speed) {
+base::TimeDelta SessionStateAnimator::GetDuration(
+ SessionStateAnimator::AnimationSpeed speed) {
switch (speed) {
case ANIMATION_SPEED_IMMEDIATE:
return base::TimeDelta();
return base::TimeDelta();
}
-// Fills |containers| with the containers described by |container_mask|.
-void SessionStateAnimator::GetContainers(int container_mask,
- aura::Window::Windows* containers) {
- aura::Window* root_window = Shell::GetPrimaryRootWindow();
- containers->clear();
-
- if (container_mask & DESKTOP_BACKGROUND) {
- containers->push_back(Shell::GetContainer(
- root_window, kShellWindowId_DesktopBackgroundContainer));
- }
- if (container_mask & LAUNCHER) {
- containers->push_back(
- Shell::GetContainer(root_window, kShellWindowId_ShelfContainer));
- }
- if (container_mask & NON_LOCK_SCREEN_CONTAINERS) {
- // TODO(antrim): Figure out a way to eliminate a need to exclude launcher
- // in such way.
- aura::Window* non_lock_screen_containers = Shell::GetContainer(
- root_window, kShellWindowId_NonLockScreenContainersContainer);
- aura::Window::Windows children = non_lock_screen_containers->children();
-
- for (aura::Window::Windows::const_iterator it = children.begin();
- it != children.end(); ++it) {
- aura::Window* window = *it;
- if (window->id() == kShellWindowId_ShelfContainer)
- continue;
- containers->push_back(window);
- }
- }
- if (container_mask & LOCK_SCREEN_BACKGROUND) {
- containers->push_back(Shell::GetContainer(
- root_window, kShellWindowId_LockScreenBackgroundContainer));
- }
- if (container_mask & LOCK_SCREEN_CONTAINERS) {
- containers->push_back(Shell::GetContainer(
- root_window, kShellWindowId_LockScreenContainersContainer));
- }
- if (container_mask & LOCK_SCREEN_RELATED_CONTAINERS) {
- containers->push_back(Shell::GetContainer(
- root_window, kShellWindowId_LockScreenRelatedContainersContainer));
- }
-}
-
-void SessionStateAnimator::StartAnimation(int container_mask,
- AnimationType type,
- AnimationSpeed speed) {
- aura::Window::Windows containers;
- GetContainers(container_mask, &containers);
- for (aura::Window::Windows::const_iterator it = containers.begin();
- it != containers.end(); ++it) {
- RunAnimationForWindow(*it, type, speed, NULL);
- }
-}
-
-void SessionStateAnimator::StartAnimationWithCallback(
- int container_mask,
- AnimationType type,
- AnimationSpeed speed,
- base::Callback<void(void)>& callback) {
- aura::Window::Windows containers;
- GetContainers(container_mask, &containers);
- for (aura::Window::Windows::const_iterator it = containers.begin();
- it != containers.end(); ++it) {
- ui::LayerAnimationObserver* observer =
- new CallbackAnimationObserver(callback);
- RunAnimationForWindow(*it, type, speed, observer);
- }
-}
-
-void SessionStateAnimator::StartAnimationWithObserver(
- int container_mask,
- AnimationType type,
- AnimationSpeed speed,
- ui::LayerAnimationObserver* observer) {
- aura::Window::Windows containers;
- GetContainers(container_mask, &containers);
- for (aura::Window::Windows::const_iterator it = containers.begin();
- it != containers.end(); ++it) {
- RunAnimationForWindow(*it, type, speed, observer);
- }
-}
-
-void SessionStateAnimator::StartGlobalAnimation(AnimationType type,
- AnimationSpeed speed) {
- aura::Window* root_window = Shell::GetPrimaryRootWindow();
- RunAnimationForWindow(root_window, type, speed, NULL);
-}
-
-void SessionStateAnimator::RunAnimationForWindow(
- aura::Window* window,
- AnimationType type,
- AnimationSpeed speed,
- ui::LayerAnimationObserver* observer) {
- base::TimeDelta duration = GetDuration(speed);
-
- switch (type) {
- case ANIMATION_PARTIAL_CLOSE:
- StartSlowCloseAnimationForWindow(window, duration, observer);
- break;
- case ANIMATION_UNDO_PARTIAL_CLOSE:
- StartUndoSlowCloseAnimationForWindow(window, duration, observer);
- break;
- case ANIMATION_FULL_CLOSE:
- StartFastCloseAnimationForWindow(window, duration, observer);
- break;
- case ANIMATION_FADE_IN:
- StartOpacityAnimationForWindow(window, 1.0, duration, observer);
- break;
- case ANIMATION_FADE_OUT:
- StartOpacityAnimationForWindow(window, 0.0, duration, observer);
- break;
- case ANIMATION_HIDE_IMMEDIATELY:
- DCHECK_EQ(speed, ANIMATION_SPEED_IMMEDIATE);
- HideWindowImmediately(window, observer);
- break;
- case ANIMATION_RESTORE:
- DCHECK_EQ(speed, ANIMATION_SPEED_IMMEDIATE);
- RestoreWindow(window, observer);
- break;
- case ANIMATION_LIFT:
- HideWindow(window, duration, true, observer);
- break;
- case ANIMATION_DROP:
- ShowWindow(window, duration, true, observer);
- break;
- case ANIMATION_UNDO_LIFT:
- TransformWindowToBaseState(window, duration, observer);
- break;
- case ANIMATION_RAISE_TO_SCREEN:
- ShowWindow(window, duration, false, observer);
- break;
- case ANIMATION_LOWER_BELOW_SCREEN:
- HideWindow(window, duration, false, observer);
- break;
- case ANIMATION_PARTIAL_FADE_IN:
- StartPartialFadeAnimation(
- window, kPartialFadeRatio, duration, observer);
- break;
- case ANIMATION_UNDO_PARTIAL_FADE_IN:
- StartPartialFadeAnimation(window, 0.0, duration, observer);
- break;
- case ANIMATION_FULL_FADE_IN:
- StartPartialFadeAnimation(window, 1.0, duration, observer);
- break;
- case ANIMATION_GRAYSCALE_BRIGHTNESS:
- StartGrayscaleBrightnessAnimationForWindow(
- window, 1.0, duration, gfx::Tween::EASE_IN, observer);
- break;
- case ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS:
- StartGrayscaleBrightnessAnimationForWindow(
- window, 0.0, duration, gfx::Tween::EASE_IN_OUT, observer);
- break;
- }
-}
-
} // namespace ash