class WindowSelectorWindow : public WindowSelectorItem {
public:
explicit WindowSelectorWindow(aura::Window* window);
- virtual ~WindowSelectorWindow();
+ ~WindowSelectorWindow() override;
// WindowSelectorItem:
- virtual aura::Window* GetRootWindow() OVERRIDE;
- virtual bool HasSelectableWindow(const aura::Window* window) OVERRIDE;
- virtual bool Contains(const aura::Window* target) OVERRIDE;
- virtual void RestoreWindowOnExit(aura::Window* window) OVERRIDE;
- virtual aura::Window* SelectionWindow() OVERRIDE;
- virtual void RemoveWindow(const aura::Window* window) OVERRIDE;
- virtual bool empty() const OVERRIDE;
- virtual void PrepareForOverview() OVERRIDE;
- virtual void SetItemBounds(aura::Window* root_window,
- const gfx::Rect& target_bounds,
- bool animate) OVERRIDE;
- virtual void SetOpacity(float opacity) OVERRIDE;
+ aura::Window* GetRootWindow() override;
+ bool HasSelectableWindow(const aura::Window* window) override;
+ bool Contains(const aura::Window* target) override;
+ void RestoreWindowOnExit(aura::Window* window) override;
+ aura::Window* SelectionWindow() override;
+ void RemoveWindow(const aura::Window* window) override;
+ bool empty() const override;
+ void PrepareForOverview() override;
+ void SetItemBounds(aura::Window* root_window,
+ const gfx::Rect& target_bounds,
+ bool animate) override;
+ void SetOpacity(float opacity) override;
private:
// The window with a scoped transform represented by this selector item.