ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
SetTransitionDuration(base::TimeDelta::FromMilliseconds(
ScopedTransformOverviewWindow::kTransitionMilliseconds));
- SetTweenType(gfx::Tween::EASE_OUT);
+ SetTweenType(gfx::Tween::EASE_IN_OUT_2);
}
virtual ~WindowSelectorAnimationSettings() {