// The |window|'s state object will be modified to use this new window mode
// state handler.
explicit LockWindowState(aura::Window* window);
- virtual ~LockWindowState();
+ ~LockWindowState() override;
// WindowState::State overrides:
- virtual void OnWMEvent(wm::WindowState* window_state,
- const wm::WMEvent* event) OVERRIDE;
- virtual wm::WindowStateType GetType() const OVERRIDE;
- virtual void AttachState(wm::WindowState* window_state,
- wm::WindowState::State* previous_state) OVERRIDE;
- virtual void DetachState(wm::WindowState* window_state) OVERRIDE;
+ void OnWMEvent(wm::WindowState* window_state,
+ const wm::WMEvent* event) override;
+ wm::WindowStateType GetType() const override;
+ void AttachState(wm::WindowState* window_state,
+ wm::WindowState::State* previous_state) override;
+ void DetachState(wm::WindowState* window_state) override;
// Creates new LockWindowState instance and attaches it to |window|.
static wm::WindowState* SetLockWindowState(aura::Window* window);