#include "base/memory/scoped_ptr.h"
#include "base/time/time.h"
#include "ui/aura/env.h"
-#include "ui/aura/test/event_generator.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/compositor/layer_animator.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
+#include "ui/events/test/event_generator.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/size.h"
protected:
void GenerateMouseMoveEvent() {
- aura::test::EventGenerator generator(
- Shell::GetPrimaryRootWindow());
+ ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
generator.MoveMouseTo(10, 10);
}
ReleasePowerButton();
}
-#if defined(OS_CHROMEOS) && defined(USE_X11)
+#if defined(OS_CHROMEOS)
TEST_F(LockStateControllerTest, HonorPowerButtonInDockedMode) {
ScopedVector<const ui::DisplayMode> modes;
modes.push_back(new ui::DisplayMode(gfx::Size(1, 1), false, 60.0f));