// Fades in background layer with |speed| if it was hidden in unlocked state.
void AnimateBackgroundAppearanceIfNecessary(
- ash::internal::SessionStateAnimator::AnimationSpeed speed,
+ ash::SessionStateAnimator::AnimationSpeed speed,
ui::LayerAnimationObserver* observer);
// Fades out background layer with |speed| if it was hidden in unlocked state.
void AnimateBackgroundHidingIfNecessary(
- ash::internal::SessionStateAnimator::AnimationSpeed speed,
+ ash::SessionStateAnimator::AnimationSpeed speed,
ui::LayerAnimationObserver* observer);
- scoped_ptr<internal::SessionStateAnimator> animator_;
+ scoped_ptr<SessionStateAnimator> animator_;
scoped_ptr<LockStateControllerDelegate> delegate_;