Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / ash / wm / immersive_fullscreen_controller_unittest.cc
index dbab153..5257b4a 100644 (file)
@@ -543,11 +543,6 @@ TEST_F(ImmersiveFullscreenControllerTest, MouseEventsVerticalDisplayLayout) {
   event_generator.MoveMouseTo(x, y_top_edge);
   EXPECT_TRUE(top_edge_hover_timer_running());
 
-  // TODO(oshima): Provide a test API to handle mouse warp more easily.
-#if defined(USE_OZONE)
-  EXPECT_NE(y_top_edge, aura::Env::GetInstance()->last_mouse_location().y());
-#endif
-
   // The timer should continue running if the user overshoots the top edge
   // a bit.
   event_generator.MoveMouseTo(x, y_top_edge - 2);