event_generator.MoveMouseTo(x, y_top_edge);
EXPECT_TRUE(top_edge_hover_timer_running());
- // TODO(oshima): Provide a test API to handle mouse warp more easily.
-#if defined(USE_OZONE)
- EXPECT_NE(y_top_edge, aura::Env::GetInstance()->last_mouse_location().y());
-#endif
-
// The timer should continue running if the user overshoots the top edge
// a bit.
event_generator.MoveMouseTo(x, y_top_edge - 2);