};
ImmersiveFullscreenController();
- virtual ~ImmersiveFullscreenController();
+ ~ImmersiveFullscreenController() override;
// Initializes the controller. Must be called prior to enabling immersive
// fullscreen via SetEnabled(). |top_container| is used to keep the
void SetupForTest();
// ui::EventHandler overrides:
- virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE;
- virtual void OnTouchEvent(ui::TouchEvent* event) OVERRIDE;
- virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE;
+ void OnMouseEvent(ui::MouseEvent* event) override;
+ void OnTouchEvent(ui::TouchEvent* event) override;
+ void OnGestureEvent(ui::GestureEvent* event) override;
// views::FocusChangeObserver overrides:
- virtual void OnWillChangeFocus(views::View* focused_before,
- views::View* focused_now) OVERRIDE;
- virtual void OnDidChangeFocus(views::View* focused_before,
- views::View* focused_now) OVERRIDE;
+ void OnWillChangeFocus(views::View* focused_before,
+ views::View* focused_now) override;
+ void OnDidChangeFocus(views::View* focused_before,
+ views::View* focused_now) override;
// views::WidgetObserver overrides:
- virtual void OnWidgetDestroying(views::Widget* widget) OVERRIDE;
- virtual void OnWidgetActivationChanged(views::Widget* widget,
- bool active) OVERRIDE;
+ void OnWidgetDestroying(views::Widget* widget) override;
+ void OnWidgetActivationChanged(views::Widget* widget, bool active) override;
// gfx::AnimationDelegate overrides:
- virtual void AnimationEnded(const gfx::Animation* animation) OVERRIDE;
- virtual void AnimationProgressed(const gfx::Animation* animation) OVERRIDE;
+ void AnimationEnded(const gfx::Animation* animation) override;
+ void AnimationProgressed(const gfx::Animation* animation) override;
// ::wm::TransientWindowObserver overrides:
- virtual void OnTransientChildAdded(aura::Window* window,
- aura::Window* transient) OVERRIDE;
- virtual void OnTransientChildRemoved(aura::Window* window,
- aura::Window* transient) OVERRIDE;
+ void OnTransientChildAdded(aura::Window* window,
+ aura::Window* transient) override;
+ void OnTransientChildRemoved(aura::Window* window,
+ aura::Window* transient) override;
// ash::ImmersiveRevealedLock::Delegate overrides:
- virtual void LockRevealedState(AnimateReveal animate_reveal) OVERRIDE;
- virtual void UnlockRevealedState() OVERRIDE;
+ void LockRevealedState(AnimateReveal animate_reveal) override;
+ void UnlockRevealedState() override;
private:
friend class ImmersiveFullscreenControllerTest;