: public aura::WindowObserver {
public:
explicit BubbleManager(ImmersiveFullscreenController* controller);
- virtual ~BubbleManager();
+ ~BubbleManager() override;
// Start / stop observing changes to |bubble|'s visibility.
void StartObserving(aura::Window* bubble);
void UpdateRevealedLock();
// aura::WindowObserver overrides:
- virtual void OnWindowVisibilityChanged(aura::Window* window,
- bool visible) OVERRIDE;
- virtual void OnWindowDestroying(aura::Window* window) OVERRIDE;
+ void OnWindowVisibilityChanged(aura::Window* window, bool visible) override;
+ void OnWindowDestroying(aura::Window* window) override;
ImmersiveFullscreenController* controller_;