#include "ash/ash_export.h"
#include "ash/shelf/shelf_item_types.h"
+#include "base/strings/string16.h"
#include "ui/aura/window.h"
namespace aura {
ASH_EXPORT void SetShelfItemDetailsForWindow(aura::Window* window,
const ShelfItemDetails& details);
-// Creates a new ShelfItemDetails instance with type DIALOG and image id
-// |image_resource_id| and sets it for |window|.
+// Creates a new ShelfItemDetails instance with type DIALOG, image id
+// |image_resource_id|, and title |title|, and sets it for |window|.
ASH_EXPORT void SetShelfItemDetailsForDialogWindow(aura::Window* window,
- int image_resource_id);
+ int image_resource_id,
+ const base::string16& title);
// Clears ShelfItemDetails for |window|.
// If |window| has a ShelfItem by SetShelfItemDetailsForWindow(), it will