#ifndef ASH_SHELF_SHELF_ITEM_TYPES_H_
#define ASH_SHELF_SHELF_ITEM_TYPES_H_
+#include <vector>
+
#include "ash/ash_export.h"
#include "base/strings/string16.h"
+#include "ui/gfx/image/image_skia.h"
namespace ash {
+typedef int ShelfID;
+
// The type of a shelf item.
enum ShelfItemType {
// Represents a running app panel.
STATUS_ATTENTION,
};
+struct ASH_EXPORT ShelfItem {
+ ShelfItem();
+ ~ShelfItem();
+
+ ShelfItemType type;
+
+ // Image to display in the shelf.
+ gfx::ImageSkia image;
+
+ // Assigned by the model when the item is added.
+ ShelfID id;
+
+ // Running status.
+ ShelfItemStatus status;
+};
+
+typedef std::vector<ShelfItem> ShelfItems;
+
// ShelfItemDetails may be set on Window (by way of
// SetShelfItemDetailsForWindow) to make the window appear in the shelf. See
// ShelfWindowWatcher for details.