#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/aura/window_observer.h"
-#include "ui/base/resource/resource_bundle.h"
#include "ui/compositor/layer.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/image/image.h"
// next item if the current one is already active.
ui::KeyEvent event(ui::ET_KEY_RELEASED,
ui::VKEY_UNKNOWN, // The actual key gets ignored.
- ui::EF_NONE,
- false);
+ ui::EF_NONE);
const ShelfItem& item = shelf_view_->model()->items()[index];
ShelfItemDelegate* item_delegate =