// |degrees| are clockwise. |layer| is the target of the animation. Does not
// take ownership of |layer|.
ScreenRotation(int degrees, ui::Layer* layer);
- virtual ~ScreenRotation();
+ ~ScreenRotation() override;
private:
// Generates the intermediate transformation matrices used during the
void InitTransform(ui::Layer* layer);
// Implementation of ui::LayerAnimationDelegate
- virtual void OnStart(ui::LayerAnimationDelegate* delegate) OVERRIDE;
- virtual bool OnProgress(double t,
- ui::LayerAnimationDelegate* delegate) OVERRIDE;
- virtual void OnGetTarget(TargetValue* target) const OVERRIDE;
- virtual void OnAbort(ui::LayerAnimationDelegate* delegate) OVERRIDE;
+ void OnStart(ui::LayerAnimationDelegate* delegate) override;
+ bool OnProgress(double t, ui::LayerAnimationDelegate* delegate) override;
+ void OnGetTarget(TargetValue* target) const override;
+ void OnAbort(ui::LayerAnimationDelegate* delegate) override;
scoped_ptr<ui::InterpolatedTransform> interpolated_transform_;