#include "ui/events/event_processor.h"
#include "ui/gfx/point.h"
#include "ui/gfx/vector2d.h"
+#include "ui/wm/core/coordinate_conversion.h"
namespace ash {
mouse_event_flags_ = event->flags();
gfx::Point mouse_location = event->root_location();
- ash::wm::ConvertPointToScreen(
- wm::GetRootWindowAt(mouse_location),
- &mouse_location);
+ ::wm::ConvertPointToScreen(wm::GetRootWindowAt(mouse_location),
+ &mouse_location);
// The distance between the mouse location and the anchor location
// must exceed a certain threshold to initiate a new autoclick countdown.
gfx::Point click_location(screen_location);
anchor_location_ = click_location;
- wm::ConvertPointFromScreen(root_window, &click_location);
+ ::wm::ConvertPointFromScreen(root_window, &click_location);
aura::WindowTreeHost* host = root_window->GetHost();
host->ConvertPointToHost(&click_location);